Tag: raymarching

Building From Bedrock 1K

This intro was created for the Assembly summer 2024 1K intro competition, where it placed 1st. Since this was the first time one of my kids came along, I was inspired by one of their favourite games :) The music was made by Miss Saigon on a very limited size and time budget.

You can watch the intro on Youtube here: https://youtu.be/yDIRSU-8coQ

For feedback, the Pouet page is here: https://www.pouet.net/prod.php?which=97442

If you have a fast enough Nvidia video card, you can run the executable yourself, download it from here .

Warning: Windows Defender doesn’t like the 1K assembler magic that is needed to create this, and will report it as a virus (and delete the exe). You might want to download it in a folder that is excluded from the virus scanning.

Creative Carving 1K

This done-in-a-hurry 1K was made for the Demosplash 2023 combined intro competition, where it placed 1st. It’s based on a recursive torus idea that I had for quite a while, with some added near-Halloween styling.

You can watch it on Youtube , feedback welcome on Pouet

Or you can download the executable and run it yourself: Creative Carving 1K by Fulcrum

(Standard disclaimer about antivirus not liking 1K intros applies)

MAGI

It took us 7 years to release a new demo, and one month later we have another ready :) Made in approximately 1 week time to support the MAGFest 2019 demoparty, it took 1st place in the combined intro/demo competition. It’s a bit short, but we’re happy we made it.

Get the executable here: MAGI by Fulcrum

If your videocard is too slow, watch it on Youtube: MAGI by Fulcrum

In The Grim Future 8K


This is our contribution to the Revision 2016 8K intro competition, it placed 6th out of 11. Be warned that it needs a extremely fast video card, and it has an extremely long shader compilation time on Nvidia cards (5 minutes on a slow laptop), although tjhat is only the first time you run it, then it is in the shader cache. On AMD, it’s less extreme but still close to a minute.

Download the executable here: In The Grim Future by Fulcrum

Watch it on YouTube here

Escape Through Subspace 1K

Escape

This is our contribution to the Assembly 2016 1K competition, where it took the 1st place. You need quite a powerful graphic card to run it in realtime. (RX 470 level for 720p version, GTX 1080 for the 1080p version). There is some making-of information in the readme.txt in the archive.

Feedback welcome on the Pouet page: http://www.pouet.net/prod.php?which=67906

You can watch a recording on Youtube: https://www.youtube.com/watch?v=JM0_2JX5Zoo

Download the archive with executable party and safe versions here:
Escape Through Subspace 1K by Fulcrum (nvidia fix)

And for those who are curious how this was doen: the fully documented shader code is now available: ETS_source

4K Compo Stocking Filler

4K Compo Stocking Filler

Here’s a little party-coded compofiller 4K for the Under Construction 2015 demoparty. I was aiming for a more realistic Christmas tree, but the result has tons of raymarch glitches and runs very slow… Still, the audience appreciated it for what it was. Huge thanks to Skyrunner/Brain Control for helping out with the music in a hurry.

Get the executable here: 4K Compo Stocking Filler by Fulcrum

Victori Te Salutant 4K

Victori Te Salutant by Fulcrum  2014-06-02 22-52-22-91This is a party-coded 4K intro for Outline 2014. It placed 4th out of 7 entries. It’s not very optimized, so you need a quite powerful GPU to run it.

Watch it on youtube here:

Or download the executable here: Victori Te Salutant by Fulcrum

Frozen Light 4K

4KShader_1360x768 2013-12-28 10-58-56-69Here is Frozen Light, our quick 4K contribution to TUM 2013! Featuring raymarched procedural snowflakes and a nice Tchaikovsky-inspired soundtrack.
Download the archive: Frozen Light by Fulcrum

And The Soundcard Isn’t Great Either

Abacus
This is a party-coded executable gfx for the Demodays 2013 surprise compo. The topic was “This app can’t open. The screen resolution is too low for ‘Music’ to run.” Not having a Windows 8 tablet, I started wondering just how low-res your computing device had to be to justify such an error… I aimed for a 1K, but stopped 96 byte short, not wanting to cut features nor converting everything to assembler. Here’s the executable: AndTheSoundcardIsntGreatEither_by_Fulcrum

Lander 4K

Lander4K

A little 4K announcement, which placed first at the combined intro/demo compo at Rewired 2013. This is the fixed version, it should work on AMD and Nvidia cards.

Download it here: Lander4K_by_Fulcrum

You can also see it on YouTube:http://www.youtube.com/watch?v=hWXXdFOeLf8