Tag: seven

Binary Parasites 4K

Here is our entry for the Revision 2018 4 Kilobyte intro competition. It placed 7th out of 18 entries, a bit lower than I had hoped for, but the level of comperition was once again very high.

Download it here: Binary Parasites by Fulcrum

If you don’t have a fairly high-level videocard, you can watch a video capture on YouTube.

My First 4K Intro

This is our contribution to the Under Construction 2017 combined 4K/64K compo. It’s a not-so-serious party production, hope you’ll like it!

Download it here: My First 4K Intro by Fulcrum

In The Grim Future 8K


This is our contribution to the Revision 2016 8K intro competition, it placed 6th out of 11. Be warned that it needs a extremely fast video card, and it has an extremely long shader compilation time on Nvidia cards (5 minutes on a slow laptop), although tjhat is only the first time you run it, then it is in the shader cache. On AMD, it’s less extreme but still close to a minute.

Download the executable here: In The Grim Future by Fulcrum

Watch it on YouTube here

Escape Through Subspace 1K

Escape

This is our contribution to the Assembly 2016 1K competition, where it took the 1st place. You need quite a powerful graphic card to run it in realtime. (RX 470 level for 720p version, GTX 1080 for the 1080p version). There is some making-of information in the readme.txt in the archive.

Feedback welcome on the Pouet page: http://www.pouet.net/prod.php?which=67906

You can watch a recording on Youtube: https://www.youtube.com/watch?v=JM0_2JX5Zoo

Download the archive with executable party and safe versions here:
Escape Through Subspace 1K by Fulcrum (nvidia fix)

And for those who are curious how this was doen: the fully documented shader code is now available: ETS_source

4K Compo Stocking Filler

4K Compo Stocking Filler

Here’s a little party-coded compofiller 4K for the Under Construction 2015 demoparty. I was aiming for a more realistic Christmas tree, but the result has tons of raymarch glitches and runs very slow… Still, the audience appreciated it for what it was. Huge thanks to Skyrunner/Brain Control for helping out with the music in a hurry.

Get the executable here: 4K Compo Stocking Filler by Fulcrum

Victori Te Salutant 4K

Victori Te Salutant by Fulcrum  2014-06-02 22-52-22-91This is a party-coded 4K intro for Outline 2014. It placed 4th out of 7 entries. It’s not very optimized, so you need a quite powerful GPU to run it.

Watch it on youtube here:

Or download the executable here: Victori Te Salutant by Fulcrum

Reverse Entropy effect

As promised at Revision 2014, here are my slides and some example code for my “Reversing entropy for fun and profit” 4K seminar at Revision 2014. A very heavily modified version of this technique was also used in the Regression 8K. The code is C++/OpenGL/GLSL, the project is for Visual Studio 12 express but I’ve tried to keep things as minimal as possible. The Revision 2014 4K seminars can be seen here: https://www.youtube.com/watch?v=DQ8eB_FORLo (I was the first speaker)

Reversing_Entropy_Seminar_by_Seven_Fulcrum

Regression 8K

Regression by Fulcrum 2014-04-20 05-01-04-11
This is our contribution to the Revision 2014 8K democompo. It’s a single-effect intro with reverse fluid dynamics. It needs a very powerful videocard to run at 60 FPS, which is necessary to stay in sync with the music, as frames can’t be skipped.

Download it here: Regression 8K by Fulcrum

You can watch it on youtube here: https://www.youtube.com/watch?v=QTUipjTBKg0

Frozen Light 4K

4KShader_1360x768 2013-12-28 10-58-56-69Here is Frozen Light, our quick 4K contribution to TUM 2013! Featuring raymarched procedural snowflakes and a nice Tchaikovsky-inspired soundtrack.
Download the archive: Frozen Light by Fulcrum

And The Soundcard Isn’t Great Either

Abacus
This is a party-coded executable gfx for the Demodays 2013 surprise compo. The topic was “This app can’t open. The screen resolution is too low for ‘Music’ to run.” Not having a Windows 8 tablet, I started wondering just how low-res your computing device had to be to justify such an error… I aimed for a 1K, but stopped 96 byte short, not wanting to cut features nor converting everything to assembler. Here’s the executable: AndTheSoundcardIsntGreatEither_by_Fulcrum